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1.4
date	2002.05.06.05.43.36;	author sunshine;	state Exp;
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next	1.3;

1.3
date	2002.02.19.07.44.09;	author sunshine;	state Exp;
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next	1.2;

1.2
date	2002.01.29.20.02.33;	author sunshine;	state Exp;
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1.1
date	2002.01.17.16.44.30;	author sunshine;	state Exp;
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1.4
log
@v19
-*- Added script for creation of MacOS/X disk image (.dmg) archive.
@
text
@Copyright (C)1997,2001,2002 by Eric Sunshine <sunshine@@sunshineco.com>
Copyright (C)1997 by Paul McCarthy <zarnuk@@high-speed-software.com>

OVERVIEW
========
SokoSave is an implementation of the game Sokoban.  This package contains the
binary executable for MacOS/X.  This package contains only the binary
executable.  The source code is available separately.

The most recent version of SokoSave can always be obtained from the SokoSave
home page:

http://www.high-speed-software.com/sokosave

HIGHLIGHTS
==========
* Supports Sokoban, Hexoban, and Trioban puzzles.
* Fast.
* Convenient computer-assisted movement.
* Unlimited undo/redo.
* Save/restore board positions.

LICENSE
=======
SokoSave is "freeware".  You may use and enjoy this program for free.  You may
make and distribute unmodified copies of this program for free provided that:
(a) the program is distributed in its entirety without modification, and (b) no
fee of any kind is collected for the distribution of the program.

INSTALLATION
============
If you downloaded the Macintosh disk image archive (.dmg), then simply mount
the image and copy SokoSave.app to an appropriate destination, such as the
Applications folder.

If you downloaded the .tgz archive, then invoke the following commands from the
command-line.

mkdir $HOME/Applications        # Wherever you install games.
cd $HOME/Applications           # Wherever you install games.
gunzip SokoSave-*-OSX-b.tgz     # Uncompress the package.
gnutar xf SokoSave-*-OSX-b.tar  # Extract SokoSave.app.

No special permissions are required other than the ordinary permissions to
create files in a directory.

CONCLUSION
==========
Paul McCarthy wrote the original version of SokoSave for NextStep.

Eric Sunshine added many new features, including several powerful automated
movement mechanisms for ease of game play; added support for hexagonal Hexoban
puzzles and triangular Trioban puzzles; generalized the core SokoSave game
logic and extracted it into a portable and reusable library; and ported
SokoSave to Microsoft Windows using C++Builder, and to MacOS/X, MacOS/X Server
1.0 (Rhapsody/YellowBox) for Mach and Windows, and OpenStep for Mach and
Windows.

Matt Reda <mreda@@mac.com> created the project file and Aqua-compatible
main-menu resource for the MacOS/X port of SokoSave.  He also patiently and
iteratively provided important feedback about the appearance of SokoSave's
windows and controls in MacOS/X's Aqua environment.

Send comments to:
Eric Sunshine <sunshine@@sunshineco.com>
Paul McCarthy <zarnuk@@high-speed-software.com>
@


1.3
log
@v18
-*- Added support for new triangular-style Trioban puzzles.
@
text
@d32 9
a40 2
mkdir $HOME/Apps                # Wherever you install games.
cd $HOME/Apps                   # Wherever you install games.
@


1.2
log
@v17
-*- Added support for the new hexagonal-style puzzles.

-*- Updated the README files to mention hexagonal support.
@
text
@d17 1
d19 1
a19 1
* Convenient automated shortest-path movement.
d45 6
a50 5
movement mechanisms for ease of game play; added support for hexagonal puzzles;
generalized the core SokoSave game logic and extracted it into a portable and
reusable library; and ported SokoSave to Microsoft Windows using C++Builder,
and to MacOS/X, MacOS/X Server 1.0 (Rhapsody/YellowBox) for Mach and Windows,
and OpenStep for Mach and Windows.
@


1.1
log
@v16
-*- MacOS/X is now officially supported.  Matt Reda <mreda@@mac.com>
    created the project file and Aqua-compatible main-menu nib for
    MacOS/X.  He also patiently and iteratively provided important
    feedback about the appearance of SokoSave's windows and controls in
    the Aqua environment.
@
text
@d43 6
a48 6
Eric Sunshine added a number of new features, including several powerful
automated movement mechanisms for ease of game play; generalized the core
SokoSave game logic and extracted it into a portable and reusable library; and
ported SokoSave to Microsoft Windows using C++Builder, and to MacOS/X, MacOS/X
Server 1.0 (Rhapsody/YellowBox) for Mach and Windows, and OpenStep for Mach and
Windows.
@
